L5R : Jade Winds
Doko No Hana
School: Temple of Osano-Wo
Rank : 2
Exp. Pts. : 0 of 123
Skill Trait Rank Roll Emphasis
Battle Perception 1 4k3
Jiujutsu Agility 4 7k3 dmg 4k3 Martial Arts emphasis Fighting and Grappling
Lore: Theology 1 Intelligence 4k3 Fortunes
Meditation 3 void 7k4 Meditaion restores 2 Void pts
Athletics 2 Strength 5k3 or 7k4 with a void pt
Hunting 2 Perception 4k3
Defense 2 Reflexes 4k3
Armor TN 20
Wounds healthy 15
Hands of Stone (Physical)
Argumentive/Confrontational(?) (Mental) – Will roll to stop, TN set by GM
Wave in All Things Water 4 (Mystic) – 10 x Water ranged unarmed attack
Chi protection Water 4 Martial (Atemi) – regain 2 x Water immediately and the same for Insight rnds, must use a void point after successfully striking.
Ride the Water Dragon Water 3 (Kharmic) – regain Water ring wounds for Insight rank rounds at the reaction stage
Touch the Void Dragon Void 4 (Internal) – add 1 to a ring based on environment
To the Last Breath Void 3 (Kharmic) – one designated person per rnd within 20’ gains 1 your void to be used next rnd. may not be used more then 2x’s per day per person
Destiny Strike Fire 4 (Martial) – Whenever you are struck by a melee attack you may immediately counterstrike with an unarmed attack. If you have not acted, this is your turn, else it is a free action. Attack ignores any wound penalties. Ability lasts for the duration of any skirmish.
Soul of the 4 Winds Air 4 (Internal) – add Insight + Air to TN
Flee the Darkness Air 6 (Kharmic) – immune to Taint or Lying Darkness for Air rounds ignore all penalty or benefits from Taint already acquired.
Dance of the Flames Fire 6 (Martial) – unarmed attacks are Simple, you must attck an opponent every round or it ends.
Born to a mother who is now a successful dyer of cloth in the Phoenix lands. Unable to agrre with the prevelant hypocritical pacifism of those lands, I went with everyones blessing to study at the temple of Ansono-Wo.